In the beginning, there were dice, and they were good…Since then, I’ve added more technology than is healthy, and I find myself increasingly convinced that creative writing and adventure design are not the hard part of the business. Early formatting decisions to make game design easy came back to haunt me when I reviewed the printed copies and found that the font was microscopic. A small issue, but one that set back the paperback release by a week or so. Another hurdle is that almost all of the points of sale have totally different format requirements from each other and from one medium to another. What was ok for PDF makes print totally wash out, even basic page settings have to be changed.
Happily, I have also begun work on the shell of the new adventure, Tears in the Snow (TIS.. because I saw my acronym error too late), which is exciting and new. While I really enjoyed creating The Old Man of the Woods, it was at times suffocating; a lot needed to be learned. Now that the lessons of OMOTW were learned, moving forward with TIS is no longer an unknown country, but a visit to known processes.
So then, I’ll get back to working on weather patterns and impacts on character survival; well, I guess there are still more countries to visit.
Be well, we look forward to hearing what you think of The Old Man of the Woods.
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